Tuesday, January 16, 2018

Review: Fantasy-Tech 1 - The Edge of Reality

I specifically bought this book when Fantasy-Tech 2 came out and caught my attention, and I thought it would be weird to have book 2 and not book 1. In the end, both books are pretty good for a fantasy setting where one wants more exotic equipment. The stuff is useful and unique, while, for better or for worse, pretty grounded in thoughtful "what-ifs?" That is to say, the stuff is cool for a "realistic" fantasy setting, but all the same, I'd kinda like to see some really gonzo stuff in a later installment if the series continues. Anyway, let's take a closer look then.

Friday, January 5, 2018

Last Gasp: Cheat Sheet

I created a couple of cheat sheets to help with Last Gasp. After looking at the system a lot recently, I think it is a lot less difficult than it appears at first blush because the critical information is spread over so many pages. These cheat sheets I hope make it easier.

I hope this is helpful for anyone else.

What Is The Last Gasp?

Someone asked this, and maybe I made a big assumption that everyone knows what this is or can easily find the information, so let me clarify. The Last Gasp is an article in Pyramid #3/44 that basically consists of two sets of optional mechanics that can either work individually, or combined for a synergistic effect. The Long Term Fatigue system is meant to make FP expenditure and recovery more painful, and is helpful for people that think it's weird that a PC can work herself to the brink of physical harm, but be absolutely at 100% with a 100 minute break. The second system, Short Term Fatigue creates a deeper action economy in combat so that players can't run 10 miles/hour every turn, swinging 5 lbs swords non-stop until all the enemies are dead, and makes both sides need to either take things slow or occasionally pause for breathers.

Wednesday, January 3, 2018

Pseudobot: Malfunction roller and Last Gasp Long Term Fatigue lookup.

Someone asked using the feedback command if the bot had a malfunction command. I can't respond to feedback, and the feedback is anonymous, so I dunno from who or where it came, but in any case, since it wasn't much trouble, I added it.
I also made a function for calculating a bunch of thingies quickly from The Last Gasp more because I plan on having a campaign where I'll be using it.
In other news, I plan on trying to have either a bot update or a blog update once a week in 2017; and definitely at least one programming update every month. I am starting to get back into a bit of a creative groove and feel like writing a bit more soon.

Saturday, December 16, 2017

Pseudobot: Announcement and Feedback functions; more book indices

Feedback works!
I added two new functions to the Pseudobot today. The first is a function for myself only that allows broadcasting messages, usually for when Pseudobot is expecting a downtime or similar, or when new features are added. I've also added a feedback function if people need to leave me a message to share their dissatisfaction with any recent changes. Besides that, the book index now contains Banestorm, Banestorm Abydos, and Template Toolkit 1.

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