Thursday, April 19, 2018

Pseudobot - New Last Gasp Helper and all around small performance enhancement

By default, Pseudobot blocks on all service calls apparently, which is weird, because I would automatically assume that each event interrupt would spawn its own thread at least, but apparently, by default, that is not the case. So that is fixed, this means that if Jon Doe is hammering the bot on some server, it doesn't stop Jane Doe from hammering it on another.
Also, a new command is added to let people do the quick and dirty last gasp roll for mooks who are not important enough to have AP. Take a look if you like The Last Gasp, but you are like me, and can't be bothered to memorize two tables with three possible outcomes.

Thursday, April 12, 2018

Pseudobot: Lots of Quick Contests Really Fast

Someone asked me for a feature to do a bunch of quick contests really fast, so I did it. Not much more to explain, but I hope it is helpful. One version of the command lets you quick contest against several similar targets, and one lets you run a quick contest against targets of differing abilities. Use the help function to learn more.

Thursday, April 5, 2018

Pseudobot: Random Character Generator

I've seen people ask for a system to "roll" random characters in GURPS, and I have seen people insist that it is not good, useful, or what have you. I figure if people ask time and time again, there is someone that wants it.
Completely frankly, I don't like random characters that much, but if that makes TTRPGs fun to someone, and GURPS particularly, then who am I to tell them to go play D&D instead? If you care about the algorithm and method, there's a bit more text after the break.

Wednesday, March 28, 2018

Cross-Post: GURPSDay Summary and Reflections

I stopped doing these weekly because I've been only posting once or twice a week, so here's a kinda month-wide metapost.

Thursday, March 22, 2018

Review: Pyramid #3/113 Dungeon Fantasies

Take A look if you want.
The newest pyramid out today is a Dungeon Fantasy issue. This is an impromptu review because I'm on vacation right now, but whatever. Let's see if this issue is good or not then.

Thursday, March 15, 2018

Review: Action 1 - Heroes

Impressive ratio of cover
art to text.
So, I've never reviewed the Action books for GURPS. Reviewing the first book in these series is always a bit tricky because the majority of the content is the templates, and I kinda think that reviewing the templates is a different thing than reviewing the books, but I kinda need to go over the templates to go over the books. In any case, this book is pretty solid and manages to do what it needs to do as well as it can do. To know what I mean, let's take a closer look.

Thursday, March 8, 2018

Review: Power-Ups 2 - Perks

Take a look if you want.
The first book in the power-ups system was about an entirely new mechanic. After that, the rest of the series turned into a kind of catalog of fill-in-the-crack spackling for all the mechanical elements that might have been missing from the catalogs. Some are better than others, and some are pretty forgettable. Among them, Perks is probably in the latter category for myself. I like to think of it as a learned lesson though nonetheless, because most of the issues I take with it are remedied in later Power-Ups books which are more interesting in all the ways that this one isn't. So, let's take a closer look.

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