Monday, November 13, 2017

Pseudobot: Reduced Swing Damage mode and Improved Basic Lift output

Haven't posted in a while, but I've been doing some teensy things on the bot, some cleaning up of code here and there and so on. First, because I'm playing in a game using No School Grognard's house rule for reduced swinging strength, I've added a switch so you can calculate your thrust and swing damage using those rules. Secondly, I was thinking the Basic Lift output could use a little bit of razzle dazzle and column alignment, so I reformatted that a bit to use embeds. Perhaps I should do that on more functions in the future.

Saturday, October 14, 2017

Review: Dungeon Fantasy RPG - GM Screen, and the Cardboard Heroes.

That's about what it is.
A long time ago when I was reviewing all the Dungeon Fantasy RPG stuff, I said I'd wait to review some of the content until I got the physical box, I got the physical box now, so I guess I can review them.

Thursday, October 12, 2017

List: GURPS Dungeon Fantasy Articles usable by Dungeon Fantasy RPG

On the forums, someone asked for a post similar to the one I did previously guiding Dungeon Fantasy RPG users through the Pyramid supplements written just for GURPS Dungeon Fantasy. Pyramid is a monthly "magazine," which often has a lot of GURPS specific content, like new equipment, adventures, rules, etc, and more than a handful have been in support of Dungeon Fantasy. So let's take a look.
If a title has an asterisk (*) next to it, it means that you can find it in the handy Dungeon Fantasy Collected compilation, a list of one-off articles that appeared in more general purpose issues that were not especially dedicated to Dungeon Fantasy.

Friday, September 29, 2017

GCS: Dungeon Fantasy RPG Libraries have been submitted

It's done now. The pull requests are made. If anyone wants to spot check the data files, the spell list has been merged, as has one version of the DFRPG racial templates, you can pull the GCS libs from there.
https://github.com/richardwilkes/gcs_library

The rest of the content is pending in two pull requests:
https://github.com/richardwilkes/gcs_library/pulls

The occupational template branch also includes the skills and advantages, as well as some fixes to the racial templates that have been merged into the trunk.
The Inventory branch pull request contains the equipment catalog from Dungeon Fantasy Adventurers.

I hope this makes it easier for players and GMs to make characters quickly.

Thursday, September 21, 2017

Pseudobot: Hit Location Roller and Lookup, also a video of me "unboxing" the DFRPG

Long help text!
Earlier this week, on a whim, I added a random hit location roller, and a lookup for getting information about random hit locations. So far, most of the Basic Set is incorporated, and I plan to add the extra optional content from Low-Tech and Martial Arts as well. I'm in the process of trying to make data files for GCS of the new DFRPG content, working on the spell lists from start to finish. It's not so much difficult as it is tedious, but if you wanna help collaborate, you can check out a thread I made on the forum for that.
Finally, a video of low quality of me bumbling around for an unboxing thing that my wife dared me to do. I'm ashamed of it, but hey, it's done, and I can't undone it.

Friday, September 15, 2017

Opinions: Dungeon Fantasy - The Other Racial Templates

There is one in here.
A long time ago, I did a post on my opinions on the vast vast majority of racial templates, but at the time I was missing a few of the pyramid issues with some of the racial templates, so I didn't finish them. Well, about a year ago, I did get them all, so now I can finish my reviews. So here we go.

Saturday, September 9, 2017

Review: Dungeon Fantasy Encounters 1 - The Pagoda of Worlds

Cover is 50% title,
12.5% art, and not a
recommended daily source
of fiber.
This is the inaugural entry into a new line in the GURPS Dungeon Fantasy franchise - Encounters. What are encounters? The concept is something less than a full fledged adventure, but with some mechanics behind it to make it more substantial than pure fluff or setting information. So, a book about a geographically and narratively agnostic set piece that does a lot of the lifting for you, without pigeonholing itself too much in a way that makes, perhaps a full fledged adventure more difficult to incorporate in a long running campaign. Overall, I found the book amusing and potentially helpful, if not directly for its content itself (which I think is absolutely fine,) then for the idea fodder it generated. Let's take a look then.

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